The Call of Duty: Vanguard Zombies January 11 patch notes are here and they've brought a round-based mode, a new area, and artifact upgrades.
Call of Duty: Vanguard Zombies January 11 patch notes have been released and we’ve got all the major details. From the addition of a round-based mode in a new area of Shi No Numa to some major artifact upgrades, this is how the new update breaks down.
NEW SUPPORT WEAPONS
Killstreak weapons are joining the Support menu at the Crafting Table! When you need some extra firepower against the undead or you find yourself cornered in the Void, bring out the big guns and cause some carnage.
EXPAND YOUR ARSENAL
We’re bringing some protective gear to your loadouts and the Mystery Box this week, along with two more weapons unlockable through in-game challenges. Get ready to add the Combat Shield, Katana, and brand-new Welgun SMG to your collection with this week’s update!
You’ll also be able to unlock the Katana melee weapon and the new Welgun SMG for your loadouts via two new Zombies weapon unlock challenges in this update:
DEDICATED SERVER PAUSE INCOMING
Let’s be honest… moving Zombies to an infrastructure hosted entirely on dedicated servers for the first time in a new engine hasn’t been a seamless experience.
In the past, traditional Zombies lobbies ran on player-hosted servers, which were often prone to a myriad of issues, depending on the player’s connection and several other factors. While the gameplay experience should now be smoother across the board for matches of all sizes on dedicated servers in Vanguard, the process of pausing said servers for Solo and single-player Private matches isn’t as simple as flipping a switch.
Like all of you, we wanted Dedicated Server Pause for solo players to be included sooner, and the amount of work required to get it right has frankly taken longer than we would’ve liked. Thanks for your patience while we wrap up its implementation in an upcoming update.
If you’ve been paying attention to the narrative intel and conversations between our Dark Aether entities in Season One, you might have an idea of where we’re headed in Season Two. In addition to a new hub map located elsewhere on the globe, we’ll be taking players to multiple arenas, including the Dark Aether itself in a completely original location crafted for Vanguard Zombies.
There’s plenty more in the works for Season Two, including multiple Wonder Weapons, more survival gameplay, a new story quest, the introduction of a new Dark Aether entity, a new enemy type, new Objective gameplay, and more. We’re also already working on future Zombies content, and we’re not even done updating our roster of Operators in Black Ops Cold War…Vanguard Zombies January 11 update: Round-based mode, Artifact upgrades, full patch notes View Story