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TFT patch 12.18 notes: Dragonmancer Nunu nerfs, Dragon buffs

TFT patch 12.18 notes: Dragonmancer Nunu nerfs, Dragon buffs  Image
  • Posted on 19th Sep, 2022 05:58 AM

TFT patch 12.18 is coming, and yes Dragonmancer Nunu is being nerfed. That's not all though: check out the full patch notes here.

TFT patch 12.18 is on its way as Riot gives Uncharted Realms its first major balance change. First on the list is the obviously overpowered Dragonmancer Nunu build, but everything from reroll to Dragons is being touched: here’s the patch notes.

With TFT Set 7.5, Uncharted Realms, launching with patch 12.17, Riot has been working hard to try and keep on top of the new set balance. 

A mid-patch update ⁠— TFT patch 12.17b ⁠— cured some of the issues relating to Aphelios and Xayah, but new comps like Nunu have emerged since then.

The major balancing pass of TFT patch 12.18 will try to solve some of those woes. However Riot aren’t pulling out the nerf hammer too much. Instead the developers are buffing underrated comps and units into the meta to spice things up.

Check out the full TFT patch 12.18 notes below ahead of its September 21 release.

Riot GamesMore Aphelios nerfs are coming as part of TFT patch 12.18.

When is TFT patch 12.18?

TFT patch 12.18 is expected to roll out on Wednesday, September 21, 2022. Servers usually shutdown at around 5am local time (depending on location), and open back up at 8am. 

Oceania is the first region to get the patch, with notes typically dropping as the update starts in Australia. Then, the global rollout begins across the next 24 hours. 

What’s changing in TFT patch 12.18?

Dragonmancer Nunu nerfed after terrorizing meta

While week one of Uncharted Realms was the week of Aphelios and Xayah, after TFT patch 12.17b every lobby has been overrun by Dragonmancer Nunu. The moment you could slam an Emblem on the Mirage Cavalier unit, you were set for the game.

Every lobby has multiple players contesting the unit, and Riot is trying to curb its power with a two-fold nerf in TFT patch 12.18. A bug fix for Nunu’s damage amplification with Giant Slayer coupled with a damage nerf is coming, as well as a Dragonmancer trait change. Other Dragonmancer units, like Karma, will be buffed as compensation.

Riot GamesWith Nunu’s dominance forcing Dragonmancer trait nerfs, other units like Karma will get some help individually.

While Riot is happy with the state of Xayah post mid-patch update, Aphelios is getting another tune down.

Most Dragons buffed after rework

Outside of the Nunu and Aphelios changes, there’s buffs galore in TFT patch 12.18. Multiple Dragons are being buffed after they were hit a bit too hard in the Mid-Set update nerf-wise. This includes new ones like Zippy, as well as old faithfuls like Shi Oh Yu and Daeja.

Astral is also another composition facing big changes. The loot table is being buffed off the back of a nerf capping the Star Level counter based on duplicate champions. Lux’s ability is being slightly buffed with a faster cast time (but lower damage to compensate), and Aurelion Sol is also in those Dragon buffs.

Other changes to reroll comps such as Wukong and Sett are also in TFT patch 12.18, adding a bit more comp diversity.

Riot Games

You can find the full TFT patch 12.18 notes below, courtesy of Mortdog. The update goes live on September 21, 2022.

TFT patch 12.18 notes


Tier 1


  • Inner Flame damage: 210/280/350 ⇒ 210/280/420


  • Fury of the Sands health: 225/350/550 ⇒ 225/350/650
  • Fury of the Sands damage: 70/100/170 ⇒ 70/100/185


  • Knuckle Down AD scaling: 150/155/160% ⇒ 150/155/170%


  • Crushing Blow AD scaling: 165/180/195% ⇒ 185/200/230%

Tier 2


  • Attack speed: 0.75 ⇒ 0.7


  • Armor and magic resist: 40 ⇒ 45


  • Icathian Rain damage: 35/55/75 ⇒ 40/60/85


  • Light Binding damage: 350/425/575 ⇒ 325/400/525
  • Lux’s ability animation is now slightly faster


  • Unstable Current heal: 200/220/270 ⇒ 220/250/300

Tier 3

Lee Sin

  • Mana: 30/80 ⇒ 30/90


  • Consume health threshold damage amplification: 33% ⇒ 20%
  • Bug fix: Nunu’s amplified bite no longer scales multiplicatively with Giant Slayer’s damage amplification.


  • Relentless Storm damage: 110/155/215 ⇒ 125/175/240


  • Ultrashock Laser damage: 160/240/420 ⇒ 200/300/475


  • Attack damage: 80 ⇒ 85
  • Bug fix: Zippy should more reliably attack his spell target.

Tier 4


  • Attack damage: 0 ⇒ 20
  • Windblast passive damage: 40/60/180 ⇒ 25/40/150

Shi Oh Yu

  • Jade Form damage reduction: 15/20/50% ⇒ 20/25/50%
  • AD scaling: 230/250/1000% ⇒ 250/275/1000%


  • Tideblossom explode damage: 275/375/1500 ⇒ 300/420/1500

Tyrant Swain

  • Missing health heal: 11% ⇒ 12%

Tier 5

Aurelion Sol

  • Black Hole damage: 325/550/4000 ⇒ 350/575/4000
  • Ascended damage increase: 15% ⇒ 20%



  • Star Level count for orbs no longer includes duplicate Astral champions
  • There are no longer ‘breakpoints’, and the quality of Astral Orbs increases at every star level. This means average orb quality is up across the board. Item components and full items can drop earlier than before.


  • Cannonball AD scaling: 150/300/475% ⇒ 150/250/450%


  • Base health: 250/600/900/1200 ⇒ 250/600/800/1000
  • Base ability power: 18/30/50/75 ⇒ 18/30/50/70


  • AP scaling: 75/100/125/150% ⇒ 75/110/145/180%


  • Attack speed: 50/100/175/250% ⇒ 50/100/150/250%


  • Bonus magic damage: 15/50/115% ⇒ 15/50/100%


  • Crown of Champions damage cooldown: 6 seconds ⇒ 5 seconds
  • Determined Investor gold granted: 10 ⇒ 15
  • Goldmancer’s Staff chance to proc: 33% ⇒ 40%
  • Goldmancer’s Staff base AP and mana: 15 ⇒ 20
  • Needlessly Big Gem units per gold: 3 ⇒ 2
  • Mogul’s Mail base health: 200 ⇒ 350



  • Mana reave: 50% ⇒ 65%

Dragonmancer Conference

  • New Augment in Silver tier
  • Every two rounds, a random Dragonmancer appears on your bench. Gain a Kai’Sa.


  • Buff percentage: 50% ⇒ 66%

Lucky Gloves

  • Frontline AD champions will now receive a better selection of items.
  • Now always grants full items, even before Level 7
  • Removed some weaker options to improve average Augment strength


  • Bounce damage reduction: 33% ⇒ 50%

Verdant Veil

  • Crowd control immunity duration: 15 seconds ⇒ 20 seconds


  • Armor penetration: 20% ⇒ 10%


Final Whisper (Radiant Last Whisper)

  • Armor penetration: 60% ⇒ 50%

Last Whisper

  • Armor penetration: 60% ⇒ 50%

Bug fixes

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