The Overwatch 2 mid-season patch has finally gone live on PC, Xbox, PlayStation and Nintendo Switch consoles bringing in some anticipated nerfs to the game’s most powerful heroes and changes to matchmaking.
At long last, the mid-season Overwatch 2 patch is finally here after a series of delays, ushering in a series of changes that players have been waiting for such as nerfs to meta tanks D.Va and Zarya alongside stealth DPS character Sombra.
In addition to the balance changes, the devs have also fixed some bugs with Mei and the ice hero has been reenabled in the game.
Plus, there have been some major changes to competitive matchmaking to ensure that players are put in quality matches without getting teammates and opponents of completely different skill tiers.
Blizzard says these changes will be even more apparent at the start of Season 2 on December 6 – an update that will also see the introduction of the new hero Ramattra.
Finally, aim assist will now be added in crossplay, meaning that console players will have a chance against PC rivals in quick play only. However, the devs say they’re going to be monitoring this change closely.
Competitive Play and Matchmaking
We’re continuing to monitor the health of competitive play and matchmaking across Overwatch 2, both for returning and new players. We’ve made numerous tuning adjustments on the server for both the initial and continued determination of a player’s skill tier and division, many of which will become even more noticeable at the start of Season 2.
We’ve increased the precision of our queue time estimates for each individual role in role queue.
The audio transcription feature has been added with a limited rollout for PC players in select countries. As a piece of our Defense Matrix initiative, audio transcriptions allow us to analyze a transcript from a temporary voice chat recording of a reported player. Players will now see a notification when entering voice chat for the first time during a play session indicating that voice chat may be recorded. Make sure you report as close to when disruptive behavior occurred to maximize this feature’s effectiveness. Once reported, a temporary audio recording will be used to make a text file transcript through speech-to-text programs. No one listens to the temporary audio recording, which is quickly deleted after being transcribed. Transcriptions are only made for reports of disruptive behavior in public voice channels, which includes team and match chat—group “party” chat is excluded. Crossplay and Aim Assist
We made a change to Aim Assist in Crossplay (PC+ Console) lobbies. If you play in a Crossplay game now, Aim Assist is enabled in all matches except Competitive.
In our data, we found many groups were crossplay groups between PC and console players. This meant if you were playing on console and grouping with players on PC, you were opting into a bad experience for yourself to play with your friends. Also, if you had a group that was primarily console, but one of your friends was a PC player, you had to leave the PC player out to have a good experience.
We’d like to reiterate—at this point Aim Assist exists only on console platforms.
We’ll be monitoring the deployment of this change carefully and making changes quickly if needed.
D.Va felt too deadly after the last round of changes given how resilient she can be with her improved Defense Matrix. Fusion Cannons
Early player sentiment predicted Zarya as one of the weakest solo tanks in 5v5, although her high damage potential and barrier uptime have proven to be extremely effective. For opponents, feedback has indicated this can feel as though Zarya has very limited windows of vulnerability, which feels difficult to deal with when combined with her ramping damage potential.
These changes will reduce the barrier uptime, making it slightly more difficult for her to gain energy and will provide enemies with more time to deal damage to her. Particle Barrier
Genji has greatly benefited from the move to 5v5. Changing to a single Tank and the reduction of crowd control has removed a lot of obstacles for Genji. However, he hasn’t received tuning updates since he wasn’t actively in the meta until launch—an intentional decision based on our general preference to avoid preemptive adjustments when possible. These changes will bring Genji more in line with the other flanking damage heroes like Tracer and Reaper. Shuriken
With Sombra’s rework, she gained a lot more damage to help account for the reduced ability lockout duration of Hack. This has proven to be too deadly for a flanker with easy access to the enemy backlines, especially in 5v5.
She can also no longer channel hack on an already hacked target as feedback indicated the reduced cooldown combined with hacking from stealth proved to be too frustrating for many players. This is essentially a per-target cooldown that enables Hack to keep its current 4-second cooldown for potentially hacking multiple targets. Hack
This invulnerability window is primarily intended to help avoid instantly dying to something unseen after teleporting through walls, but it ended up being a little too long and led to some confusion while shooting at Kiriko. Swift Step