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Final Fantasy Rebirth needs to cut the boring filler this time around

The development of Final Fantasy Rebirth is undoubtedly exciting, but Square Enix has some lessons to learn for the FF7 Remake's second game.

  • Posted on 17th Jun, 2022 16:04 PM
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Final Fantasy Rebirth needs to cut the boring filler this time around Image

Final Fantasy Rebirth has been announced as a result of the Final Fantasy VII 25th Anniversary Celebration, and whilst it’s great news that we know the second installment of the trilogy is well on its way, we can’t help but worry about its content.

Side quests are a good way to level up, but Final Fantasy VII already has a staggering number of potential creatures and critters to slay with your Buster Sword that this will come naturally in general combat anyway.

Not only that, but we’re about to tackle some deep and dark themes in Rebirth that will ultimately establish a different mood and tone to the first game and this should also have some bearing on how Square Enix handles Final Fantasy Rebirth’s optional missions.

Quests that allow you to earn special Materia, battle equipment, and rare items should be on the agenda and require you to complete meaningful tasks such as overcoming boss-like encounters.

Let’s make any extra endeavors have a purpose instead of feeling pointlessly plentiful and make this the best possible Final Fantasy game!

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