If you’re dropping into Warzone 2 on PC, it will be crucial to get your settings right, to optimize for the highest FPS possible, while still keeping the game looking good and enemies visible. Here are the best graphics settings to use in Warzone 2.0.
Much like the original Warzone, Warzone 2 is a fast-paced battle royale, and will require you to be on point with your aim and movement to get wins. However, if your PC is only pumping out 60 FPS or less, you will find yourself at a disadvantage.
Getting higher FPS in Warzone 2 isn’t just about having a super expensive PC though. Instead, you simply need to use these best settings below to ensure you’re getting the absolute maximum performance while playing.
While you might think it’s easiest to just turning everything to low / off – this isn’t actually the case. Some settings will improve FPS by being enabled, and some will seriously improve gameplay at the expense of negligible frame rate loss.
Field of View: 100–110 – This is a matter of preference, but around 100 should give the best balance between visibility and performance. Higher values make distant enemies smaller/harder to see.
ADS Field of View: Affected
Weapon Field of View: Default
3rd Person Field of View: 80-100
Vehicle Field of View: Default
1st Person Camera Movement: Least (50%)
3rd Person Camera Movement: Least (50%)
3rd Person ADS Transition: Preference
Default Spectator Camera: Preference
How to get higher FPS in Warzone 2
To ensure the highest FPS possible in Warzone 2, make sure you adjust your display, quality and view settings as shown above.
While some of these settings you can tinker with to your preference, we’d recommend trying these settings first. If you’re not satisfied with the FPS you’re seeing there are a couple more things to do.
First, make sure your graphics card’s drivers are up to date, by using the official applications from either Nvidia or AMD.
Next, make sure you’re not running lots of applications in the background. Web browsers like Chrome for example can often take up CPU usage, causing your gameplay to be bottlenecked.